Weekly Update
This week was all Last Pilot: Pocket Edition, and it was well worth it as we now have big news to report: the basic game loop is complete!
With that finished, we're now focusing on replacing all the placeholder objects with real assets. Less impressive than saying a big chunk of the game is complete, but this is where the game starts looking like an actual game instead of a potato.
Not everything went smoothly, though — we broke the boss fight by accident partway through the week and had to track down the issue and fix it. This is why you don’t let the intern touch things.
Wait, we don’t have an intern…
Looking ahead: this coming week is about polish before we start expanding the completed systems — more weapons, more enemy types, more bosses.
Also, another big announcement: We're aiming for a November release. We will continue to post on Sundays between now and then, and keep you up to date on how we are tracking that release window.
See you next week!
— Gamotria, Fancy Penguin Games